Sebastian Deterding (main contact) is a senior research fellow at the Digital Creativity Labs at the University of York. His work explores the use of game design methods and principles beyond games, more recently in intelligent, data/AI-driven interfaces. He has chaired workshops on gamification at CHI’11, ‘13, and ‘15, and on embarrassing interactions at CHI’15.

Memo Akten is an artist and researcher at Goldsmiths, University of London exploring collaborative co-creativity between humans and machines for artistic expression. His collaboration with Quayola, ‘Forms’, received the Prix Ars Electronic Golden Nica in 2013. Past exhibitions and performances include the Victoria & Albert Museum, London; Royal Opera House, London; Garage Center for Contemporary Culture, Moscow; La Gaîté lyrique, Paris; Holon Design Museum, Israel and the EYE Film Institute, Amsterdam. Do you like to try your luck? Go to our website and play slots no deposit bonus uk. Increased odds for winning!

Kate Compton is a game designer, artist, and PhD student at the UC Santa Cruz Expressive Intelligence Studio. Her work focuses on the development of AI tools to augment user creativity, especially in casual or playful audiences. She specializes in designing and implementing systems that assist users in quickly moving through the possibility space of a creative problem, a genre she calls Casual Creators. You'll find the best five pound deposit bingo sites here, you have time to get it!

Rebecca Fiebrink is a Lecturer in Computing at Goldsmiths, University of London. Her research focuses on using machine learning as a tool for designing interactive systems, especially systems for musical expression and embodied interaction. She co-organised the CHI’16 workshop on human-centered machine learning and co-chaired the 2014 conference on New Interfaces for Musical Expression.

Marco Gillies is a Senior Lecturer in Computing at Goldsmiths, University of London. His work concerns tools for designing movement based and body language based interaction, particularly for virtual reality. He co-organized the CHI’16 workshop on human-centered machine learning and will be conference co-chair of the Movement & Computing conference (MOCO) in 2017.

Jeremy Gow is a Lecturer in Computing at Goldsmiths, University of London. His research explores computational creativity and game design: how can artificial agents understand play and participate in making games, collaboratively or autonomously? He co-organised the CHI’10 workshop on video games as research instruments, and AISB symposia on game AI (2014) and computational creativity (2014, 2015).

Jonathan Hook is a Lecturer in the Department of Theatre, Film and Television at the University of York. His research draws on human-centered design methods to develop novel interactive technologies for creative practitioners. He has chaired workshops on interaction design for creativity at CHI’12, CHI’13 and DIS’14.

Antonios Liapis is a Lecturer at the Institute of Digital Games, University of Malta. His research sits at the crossroads of game design, artificial intelligence and computational creativity. More specifically, he explores the limits of computational input to the human-driven design process in computer-aided design tools such as Sentient Sketchbook. He has chaired workshops on game aesthetics (AIIDE’13), PCG (FDG’15), experimental AI (AIIDE’15-16) and computational creativity in games (ICCC’16).

Gillian Smith is an Assistant Professor in Art+Design and Computer Science at Northeastern University. Her research sits at the intersection of HCI and AI, with a focus on computer creativity, computational craft, and how humans interact with generative systems. Recently, she has also been studying the history of procedural content generation and mixed-initiative creativity. She has organized several workshops on artificial intelligence and design, including Artificial Intelligence in the Design Process (AIIDE’11 & ‘13), procedural content generation (FDG’13), and {craft|game}play FDG’15).